The behaviour-tree workspace for AMRs

TL;DR

Magna is a global mobility supplier, best known for the hardware behind cars most people drive. Its New Mobility division extends that into software: fleet management platforms for industrial operations, built for the operators and admins who coordinate work across a facility every day.


As a UX Designer across four products on the platform, I led the design of the Mission Template Editor, a configuration tool solution architects use to define the missions AMRs 🤖 carry out. My work spans user research, interaction design, and partnering with engineering to translate complex technical domains into usable interfaces.

ROLE

Lead UX Designer

TEAM

Lead Designer, Design Manager, Developer, Engineering Lead

TIMELINE

June 2026; 08 Weeks

What if you opened the web one day and couldn’t read a single word?

Felt annoying right?

For many users with disabilities, this is a part of how they experience the web every day.

THE PROBLEM

Wikimedia Foundation wanted to better understand how

users with disabilities experience the Wikipedia Android app and identify opportunities to make the platform more accessible and inclusive.

THE SOLUTION

We Audited Wikipedia's Android app

90

Accessibility issues identified

28

UX & Dev Recommendations

29

WCAG Guidelines Tested

UNDERSTANDING OUR USERS

Wikipedia’s audience is everyone, which means the experience should be accessible to everyone

To better understand diverse accessibility needs, we created user personas grounded in research across visual, hearing, motor, and cognitive disabilities.

THE EVALUATION

We stepped into Martha and Ryan’s everyday experience

by navigating the app using the assistive technologies and accessibility settings they depend on.

SEVERITY OF ISSUES

We prioritized our findings into 3 tiers based on severity

Findings were prioritized based on how severely they impacted a user’s ability to independently navigate, understand, and complete tasks within the app.

DIVING INTO THE FINDINGS

Now let's take a look at some of the most critical issues

ISSUE 1

TalkBack struggled to communicate the interface

Important navigation cues, labels, and contextual information were inconsistently announced, making it difficult for TalkBack users to understand and navigate the experience independently.

DEV RECOMMENDATIONS

How can we improve this?

01

Add accessibility labels

02

Define semantic roles

03

Improve Talkback feedback

04

Preserve Navigation Heirarchy

ISSUE 2

The map experience excluded Non-touch users

Core map interactions relied entirely on gestures, making navigation difficult for users relying on Voice Access, Talkback, or keyboard navigation.

DEV RECOMMENDATIONS

How can we improve this?

01

Add accessible zoom controls

02

Expose pins as focusable elements

03

Enable full keyboard navigation

Check out all the detailed findings here

OUTCOME

We didn’t realize how many accessibility barriers existed for users relying on external keyboards. That’s something we would definitely want to prioritize moving forward.

~ Wikimedia's Design Team

MY TAKEAWAYS

01

Accessibility is not just about “screen readers”

02

One interface can create completely different experiences

03

Accessibility becomes real when you experience the barriers yourself

04

Some users rely on interactions most products never consider

Behind the scenes

Gradient 1 - Blue

A big shoutout to the team for making this project so fun and impactful and to Prof. Liza Burroughs for her guidance throughout.

Let's Brew something Fun together!

c

2026 Saniya Jain.

Definitely not my first draft:)